

So I ran with that and started making Space Marmoreus. There wasn’t really much gameplay in it, but the little there was made me think “Hey this might be fun if expanded.” And since I wanted to learn physics too I figured “Why don’t I just turn this tutorial into an entire game?” I was actually watching a youtube tutorial on the basic use of physics in C2. What made you decide to make Space Marmoreus? Where did the idea come from? I started playing around with it, and the rest is history. C2 seemed to work for me, for whatever reason I understood it and found my way around in it far better/easier then in the others. So I tried a bunch of em out Game Maker, Stencyl, RPG Maker, etc. Only in recent years it became possible for me to create games too thanks to game creation software that doesn’t require coding. I guess my brain just wasn’t wired that way. Sadly I was never able to learn a programming language, hard as I tried I always failed. the first day of computer science in school (I think it was second grade), when I first touched Pascal Basic I knew I didn’t wanna just play games, I wanted to develop them too. Around that time I became a gamer when I made a new friend, went to his house (he had one of those old compaq systems, running dos) and he let me play Prehistoric. I’ve been interested in computers ever since I was about 6 years old or so. Well, my name is Adrian, I’m 28 years old, live in Romania.
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I never knew how to answer that one, guess that’s one of the reasons I always sucked at job interviews.
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Tell me a bit about yourself, and how you started developing android appsĪh, the “tell me about yourself” question, the most dreadful question there is. We also have a review of Space Marmoreus! It is a good and very informative interview, so make sure to read it below! He talked to us about his app and the development process he went through. We recently caught up with the developer and creator of Space Marmoreus.
